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	<channel>
		<title>the c4d base</title>
		<link>http://www.base80.com/index.php</link>
		<description>Tips &#38; Tricks, Textures and Tutorials for Cinema4d and Xpresso</description>
		<language>en-EU</language>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<admin:generatorAgent rdf:resource="http://b2evolution.net/?v=2.4.2"/>
		<ttl>60</ttl>
				<item>
			<title>Xplode Basics</title>
			<link>http://www.base80.com/index.php/2010/03/12/xplode-basics</link>
			<pubDate>Fri, 12 Mar 2010 15:49:00 +0000</pubDate>			<dc:creator>base80</dc:creator>
			<category domain="alt">MoGraph</category>
<category domain="main">Xplode</category>			<guid isPermaLink="false">203@http://www.base80.com/</guid>
						<description>&lt;p&gt;This &lt;a href=&quot;http://xplode.valkaari.com/en/xplode.php&quot;&gt;Xplode plugin&lt;/a&gt; is the greatest thing that happened to Cinema4d since MoDynamics.&lt;br /&gt;
I've spent hours with this toy and the results can be astonishing. &lt;/p&gt;

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&lt;a href=&quot;http://www.base80.com/index.php/2010/03/12/xplode-basics#more203&quot;&gt;Read more &amp;raquo;&lt;/a&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.base80.com/index.php/2010/03/12/xplode-basics&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>This <a href="http://xplode.valkaari.com/en/xplode.php">Xplode plugin</a> is the greatest thing that happened to Cinema4d since MoDynamics.<br />
I've spent hours with this toy and the results can be astonishing. </p>

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<a href="http://www.base80.com/index.php/2010/03/12/xplode-basics#more203">Read more &raquo;</a><div class="item_footer"><p><small><a href="http://www.base80.com/index.php/2010/03/12/xplode-basics">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.base80.com/index.php/2010/03/12/xplode-basics#comments</comments>
		</item>
				<item>
			<title>Xplode and the Matrix object</title>
			<link>http://www.base80.com/index.php/2010/03/11/xplode-and-the-matrix-object</link>
			<pubDate>Thu, 11 Mar 2010 17:51:42 +0000</pubDate>			<dc:creator>base80</dc:creator>
			<category domain="alt">MoGraph</category>
<category domain="main">Xplode</category>			<guid isPermaLink="false">201@http://www.base80.com/</guid>
						<description>&lt;p&gt;A client asked me to generate a regularly distributed Voronoi shattering on a Facade of a building, yes this used to be very fashionable in architects and designers' wet dreams&amp;#8230;&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;http://www.base80.com/tips/xplode/matrix-tut/voronoi-building.jpg&quot; alt=&quot;voronoi-building&quot; title=&quot;voronoi-building&quot; /&gt;&lt;/p&gt;

&lt;a href=&quot;http://www.base80.com/index.php/2010/03/11/xplode-and-the-matrix-object#more201&quot;&gt;Read more &amp;raquo;&lt;/a&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.base80.com/index.php/2010/03/11/xplode-and-the-matrix-object&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>A client asked me to generate a regularly distributed Voronoi shattering on a Facade of a building, yes this used to be very fashionable in architects and designers' wet dreams&#8230;</p>

<p><img src="http://www.base80.com/tips/xplode/matrix-tut/voronoi-building.jpg" alt="voronoi-building" title="voronoi-building" /></p>

<a href="http://www.base80.com/index.php/2010/03/11/xplode-and-the-matrix-object#more201">Read more &raquo;</a><div class="item_footer"><p><small><a href="http://www.base80.com/index.php/2010/03/11/xplode-and-the-matrix-object">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.base80.com/index.php/2010/03/11/xplode-and-the-matrix-object#comments</comments>
		</item>
				<item>
			<title>Youtube Channel</title>
			<link>http://www.base80.com/index.php/2010/03/08/youtube-channel</link>
			<pubDate>Mon, 08 Mar 2010 13:59:50 +0000</pubDate>			<dc:creator>base80</dc:creator>
			<category domain="alt">News</category>
<category domain="main">MoGraph</category>			<guid isPermaLink="false">198@http://www.base80.com/</guid>
						<description>&lt;p&gt;Yes I am still alive, and no I don't have much time to update the site (that was quite obvious, no?)&lt;br /&gt;
I have started a youtube channel to show some experiments.&lt;br /&gt;
Most of the experiments are made with the new plugin called Xplode (&lt;a href=&quot;http://xplode.valkaari.com/en/xplode.php&quot;&gt;link&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/base80#g/a&quot;&gt;My Youtube channel&lt;/a&gt;&lt;/p&gt;

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&lt;a href=&quot;http://www.base80.com/index.php/2010/03/08/youtube-channel#more198&quot;&gt;Read more &amp;raquo;&lt;/a&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.base80.com/index.php/2010/03/08/youtube-channel&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>Yes I am still alive, and no I don't have much time to update the site (that was quite obvious, no?)<br />
I have started a youtube channel to show some experiments.<br />
Most of the experiments are made with the new plugin called Xplode (<a href="http://xplode.valkaari.com/en/xplode.php">link</a>)</p>

<p><a href="http://www.youtube.com/base80#g/a">My Youtube channel</a></p>

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<a href="http://www.base80.com/index.php/2010/03/08/youtube-channel#more198">Read more &raquo;</a><div class="item_footer"><p><small><a href="http://www.base80.com/index.php/2010/03/08/youtube-channel">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.base80.com/index.php/2010/03/08/youtube-channel#comments</comments>
		</item>
				<item>
			<title>Egg modeling tutorial</title>
			<link>http://www.base80.com/index.php/2009/03/13/egg-modeling-tutorial</link>
			<pubDate>Thu, 12 Mar 2009 23:57:06 +0000</pubDate>			<dc:creator>base80</dc:creator>
			<category domain="alt">Work in Progress</category>
<category domain="main">Modeling</category>			<guid isPermaLink="false">197@http://www.base80.com/</guid>
						<description>&lt;p&gt;I had to do this tutorial for the sake of history. After a very funny thread on c4dCaf&amp;#233; I noticed there is a whole subculture of Egg modeling strategies &lt;img src=&quot;http://www.base80.com/rsc/smilies/icon_biggrin.gif&quot; alt=&quot;&amp;#58;&amp;#68;&quot; class=&quot;middle&quot; /&gt;&lt;br /&gt;
These two web pages will teach you how to do the Egg modeling.&lt;br /&gt;
&lt;a href=&quot;http://www.eggtion.net/index.php?id=1061&amp;amp;l=en&quot;&gt;Egg Primitive Plugin&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://home.comcast.net/~thamyris/eggtut/eggtut.html&quot;&gt;Splendid Egg video tutorial&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://home.comcast.net/~thamyris/eggpolytut/eggpolytut.html&quot;&gt;Point by point on blueprint method &lt;/a&gt;&lt;br /&gt;
And &lt;a href=&quot;http://www.c4dcafe.com/ipb/index.php?showtopic=42085&quot;&gt;here&lt;/a&gt; is the subject on C4dCaf&amp;#233;&lt;/p&gt;

&lt;p&gt;OK Lets get started on this one...&lt;br /&gt;
&lt;img src=&quot;http://www.base80.com/modeling/Egg/Egg-1.jpg&quot; alt=&quot;egg&quot; title=&quot;egg&quot; /&gt;&lt;/p&gt;

&lt;a href=&quot;http://www.base80.com/index.php/2009/03/13/egg-modeling-tutorial#more197&quot;&gt;Read more &amp;raquo;&lt;/a&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.base80.com/index.php/2009/03/13/egg-modeling-tutorial&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>I had to do this tutorial for the sake of history. After a very funny thread on c4dCaf&#233; I noticed there is a whole subculture of Egg modeling strategies <img src="http://www.base80.com/rsc/smilies/icon_biggrin.gif" alt="&#58;&#68;" class="middle" /><br />
These two web pages will teach you how to do the Egg modeling.<br />
<a href="http://www.eggtion.net/index.php?id=1061&amp;l=en">Egg Primitive Plugin</a><br />
<a href="http://home.comcast.net/~thamyris/eggtut/eggtut.html">Splendid Egg video tutorial</a><br />
<a href="http://home.comcast.net/~thamyris/eggpolytut/eggpolytut.html">Point by point on blueprint method </a><br />
And <a href="http://www.c4dcafe.com/ipb/index.php?showtopic=42085">here</a> is the subject on C4dCaf&#233;</p>

<p>OK Lets get started on this one...<br />
<img src="http://www.base80.com/modeling/Egg/Egg-1.jpg" alt="egg" title="egg" /></p>

<a href="http://www.base80.com/index.php/2009/03/13/egg-modeling-tutorial#more197">Read more &raquo;</a><div class="item_footer"><p><small><a href="http://www.base80.com/index.php/2009/03/13/egg-modeling-tutorial">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.base80.com/index.php/2009/03/13/egg-modeling-tutorial#comments</comments>
		</item>
				<item>
			<title>Hair-Force 1</title>
			<link>http://www.base80.com/index.php/2009/01/14/hair-force-1</link>
			<pubDate>Wed, 14 Jan 2009 12:02:06 +0000</pubDate>			<dc:creator>base80</dc:creator>
			<category domain="main">Hair</category>
<category domain="alt">Particle (classic)</category>			<guid isPermaLink="false">189@http://www.base80.com/</guid>
						<description>&lt;p&gt;Hair-Force tutorial. This tutorial will help you blow away your lawn.&lt;/p&gt;

&lt;div class=&quot;videoblock&quot;&gt;&lt;OBJECT classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; WIDTH=&quot;480&quot; HEIGHT=&quot;360&quot;&gt;&lt;p&gt;&lt;PARAM NAME=&quot;movie&quot; VALUE=&quot;http://www.base80.com/tips/grass-wind/Hair_force-1.swf&quot;&gt;&lt;/p&gt;&lt;PARAM NAME=&quot;quality&quot; VALUE=&quot;high&quot;&gt;&lt;EMBED src=&quot;http://www.base80.com/tips/grass-wind/Hair_force-1.swf&quot; quality=&quot;high&quot; WIDTH=&quot;480&quot; HEIGHT=&quot;360&quot; TYPE=&quot;application/x-shockwave-flash&quot; PLUGINSPAGE=&quot;http://www.macromedia.com/go/getflashplayer&quot;&gt;&lt;/EMBED&gt;&lt;/OBJECT&gt;&lt;/div&gt;

&lt;p&gt;Heavy pages coming up!&lt;/p&gt;
&lt;a href=&quot;http://www.base80.com/index.php/2009/01/14/hair-force-1#more189&quot;&gt;Read more &amp;raquo;&lt;/a&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.base80.com/index.php/2009/01/14/hair-force-1&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>Hair-Force tutorial. This tutorial will help you blow away your lawn.</p>

<div class="videoblock"><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" WIDTH="480" HEIGHT="360"><p><PARAM NAME="movie" VALUE="http://www.base80.com/tips/grass-wind/Hair_force-1.swf"></p><PARAM NAME="quality" VALUE="high"><EMBED src="http://www.base80.com/tips/grass-wind/Hair_force-1.swf" quality="high" WIDTH="480" HEIGHT="360" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></OBJECT></div>

<p>Heavy pages coming up!</p>
<a href="http://www.base80.com/index.php/2009/01/14/hair-force-1#more189">Read more &raquo;</a><div class="item_footer"><p><small><a href="http://www.base80.com/index.php/2009/01/14/hair-force-1">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.base80.com/index.php/2009/01/14/hair-force-1#comments</comments>
		</item>
				<item>
			<title>Reinventing the BaseWheel</title>
			<link>http://www.base80.com/index.php/2008/12/20/reinventing-the-basewheel</link>
			<pubDate>Sat, 20 Dec 2008 14:57:06 +0000</pubDate>			<dc:creator>base80</dc:creator>
			<category domain="main">Xpresso</category>
<category domain="alt">Models</category>			<guid isPermaLink="false">188@http://www.base80.com/</guid>
						<description>&lt;p&gt;Finally the wheel solution that works in all situations.&lt;/p&gt;

&lt;div class=&quot;videoblock&quot;&gt;&lt;OBJECT classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; WIDTH=&quot;500&quot; HEIGHT=&quot;500&quot;&gt;&lt;p&gt;&lt;PARAM NAME=&quot;movie&quot; VALUE=&quot;http://www.base80.com/xpresso-files/base-wheel/basewheel4.swf&quot;&gt;&lt;/p&gt;&lt;PARAM NAME=&quot;quality&quot; VALUE=&quot;high&quot;&gt;&lt;EMBED src=&quot;http://www.base80.com/xpresso-files/base-wheel/basewheel4.swf&quot; quality=&quot;high&quot; WIDTH=&quot;500&quot; HEIGHT=&quot;500&quot; TYPE=&quot;application/x-shockwave-flash&quot; PLUGINSPAGE=&quot;http://www.macromedia.com/go/getflashplayer&quot;&gt;&lt;/EMBED&gt;&lt;/OBJECT&gt;&lt;/div&gt;

&lt;a href=&quot;http://www.base80.com/index.php/2008/12/20/reinventing-the-basewheel#more188&quot;&gt;Read more &amp;raquo;&lt;/a&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.base80.com/index.php/2008/12/20/reinventing-the-basewheel&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>Finally the wheel solution that works in all situations.</p>

<div class="videoblock"><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" WIDTH="500" HEIGHT="500"><p><PARAM NAME="movie" VALUE="http://www.base80.com/xpresso-files/base-wheel/basewheel4.swf"></p><PARAM NAME="quality" VALUE="high"><EMBED src="http://www.base80.com/xpresso-files/base-wheel/basewheel4.swf" quality="high" WIDTH="500" HEIGHT="500" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED></OBJECT></div>

<a href="http://www.base80.com/index.php/2008/12/20/reinventing-the-basewheel#more188">Read more &raquo;</a><div class="item_footer"><p><small><a href="http://www.base80.com/index.php/2008/12/20/reinventing-the-basewheel">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.base80.com/index.php/2008/12/20/reinventing-the-basewheel#comments</comments>
		</item>
				<item>
			<title>Tempest in a Teacup</title>
			<link>http://www.base80.com/index.php/2008/10/03/tempest-in-a-teacup</link>
			<pubDate>Fri, 03 Oct 2008 16:14:45 +0000</pubDate>			<dc:creator>base80</dc:creator>
			<category domain="main">Tips &amp; Tricks</category>
<category domain="alt">MoGraph</category>			<guid isPermaLink="false">187@http://www.base80.com/</guid>
						<description>&lt;p&gt;This is a two part tutorial; &lt;br /&gt;
- 1 is about the deformed liquid, &lt;br /&gt;
- 2 is about the bubbles. &lt;/p&gt;

&lt;div class=&quot;videoblock&quot;&gt;&lt;OBJECT classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; WIDTH=&quot;480&quot; HEIGHT=&quot;480&quot;&gt;&lt;p&gt;&lt;PARAM NAME=&quot;movie&quot; VALUE=&quot;http://www.base80.com/mograph/storm/storm_in_glass.swf&quot;&gt;&lt;/p&gt;&lt;PARAM NAME=&quot;quality&quot; VALUE=&quot;high&quot;&gt;&lt;EMBED src=&quot;http://www.base80.com/mograph/storm/storm_in_glass.swf&quot; quality=&quot;high&quot; WIDTH=&quot;480&quot; HEIGHT=&quot;480&quot; TYPE=&quot;application/x-shockwave-flash&quot; PLUGINSPAGE=&quot;http://www.macromedia.com/go/getflashplayer&quot;&gt;&lt;/EMBED&gt;&lt;/OBJECT&gt;&lt;/div&gt;

&lt;a href=&quot;http://www.base80.com/index.php/2008/10/03/tempest-in-a-teacup#more187&quot;&gt;Read more &amp;raquo;&lt;/a&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.base80.com/index.php/2008/10/03/tempest-in-a-teacup&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>This is a two part tutorial; <br />
- 1 is about the deformed liquid, <br />
- 2 is about the bubbles. </p>

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<a href="http://www.base80.com/index.php/2008/10/03/tempest-in-a-teacup#more187">Read more &raquo;</a><div class="item_footer"><p><small><a href="http://www.base80.com/index.php/2008/10/03/tempest-in-a-teacup">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.base80.com/index.php/2008/10/03/tempest-in-a-teacup#comments</comments>
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				<item>
			<title>Reference Shader</title>
			<link>http://www.base80.com/index.php/2008/09/17/reference-shader</link>
			<pubDate>Tue, 16 Sep 2008 23:39:38 +0000</pubDate>			<dc:creator>base80</dc:creator>
			<category domain="main">Textures</category>
<category domain="alt">Reference Shader</category>			<guid isPermaLink="false">186@http://www.base80.com/</guid>
						<description>&lt;p&gt;I just received the &quot;Reference Shader&quot; by &lt;a href=&quot;http://www.blackstar-solutions.de/en_c4dshader.php&quot;&gt;Blackstar Solutions&lt;/a&gt; and it is great.&lt;br /&gt;
I installed the shader moments ago and I was up and running a split second later. No need for tutorials, There is no learning curve at all... or is there. I will be spending some time to discover the possibilities and will post my findings here.&lt;/p&gt;

&lt;p&gt;What the plugin basically does is enable you to link one shader to channel several other channels. You modify it in one place it modifies in al the referenced places. Very useful when you have to make those little bricks architects tend to like so much.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;http://www.base80.com/tips/Reference_Shader/ref-shader.jpg&quot; alt=&quot;Reference_Shader&quot; title=&quot;Reference_Shader&quot; /&gt;&lt;/p&gt;

&lt;a href=&quot;http://www.base80.com/index.php/2008/09/17/reference-shader#more186&quot;&gt;Read more &amp;raquo;&lt;/a&gt;&lt;div class=&quot;item_footer&quot;&gt;&lt;p&gt;&lt;small&gt;&lt;a href=&quot;http://www.base80.com/index.php/2008/09/17/reference-shader&quot;&gt;Original post&lt;/a&gt; blogged on &lt;a href=&quot;http://b2evolution.net/&quot;&gt;b2evolution&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p>I just received the "Reference Shader" by <a href="http://www.blackstar-solutions.de/en_c4dshader.php">Blackstar Solutions</a> and it is great.<br />
I installed the shader moments ago and I was up and running a split second later. No need for tutorials, There is no learning curve at all... or is there. I will be spending some time to discover the possibilities and will post my findings here.</p>

<p>What the plugin basically does is enable you to link one shader to channel several other channels. You modify it in one place it modifies in al the referenced places. Very useful when you have to make those little bricks architects tend to like so much.</p>

<p><img src="http://www.base80.com/tips/Reference_Shader/ref-shader.jpg" alt="Reference_Shader" title="Reference_Shader" /></p>

<a href="http://www.base80.com/index.php/2008/09/17/reference-shader#more186">Read more &raquo;</a><div class="item_footer"><p><small><a href="http://www.base80.com/index.php/2008/09/17/reference-shader">Original post</a> blogged on <a href="http://b2evolution.net/">b2evolution</a>.</small></p></div>]]></content:encoded>
								<comments>http://www.base80.com/index.php/2008/09/17/reference-shader#comments</comments>
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