In response to: Hair-Render + Emitter = Fireworks
678m6 [Visitor] · http://www.glassesale.com/faq.html
i7
In response to: Hair "Target" (R.10.5)
bjmy [Visitor] · http://www.cardkeystore.com
tunt
In response to: Align to Spline Xpresso
iyi [Visitor] · http://www.2moons-dil.org
jgyuiyk
In response to: leaf texture
ryr5 [Visitor] · http://www.wotlk-powerleveling.com
tr n5tr
In response to: New Layout and Blog Engine
Jason [Visitor]
I realize this is an older post. but I'm still interested about your choice of CMS. What do you currently use to power your site and where's it hosted. Thx.
In response to: Flag & Pole (Belt Tag R.9.5)
Resume Writing Service [Visitor] · http://www.resume-service.biz
Hi everyone, This site is excellent and so is how the subject matter was explained. I like some of the comments too although I would suggest everyone stays on the subject matter so that to add value to the message.
In response to: Trampoline Tut1
Resume Writing Service [Visitor] · http://www.resume-service.biz
Excellent Article! Thanks very much for the info, and I will be writing my own (admittedly simplified) article on this shortly. As for my professional works, I will be taking your advice and "standing on the shoulders of giants," so to speak.
In response to: Flag & Pole (Belt Tag R.9.5)
base80 [Member]
The pole has to be a cylinder, bet even then it is not always working as expected. This is a trial and error process
In response to: Flag & Pole (Belt Tag R.9.5)
Umer [Visitor] · http://www.behance.net/mohdumer
I cant seem to belt the flag with the pole.. when i move the cylinder, the flag doesnt come along ??? what can be the mistake???
In response to: Change Color by Distance
Fox [Visitor]
works with individual particles?
In response to: Acceleration Deceleration Tut
Daniel [Visitor]
Oh bad, i just dont get it... It wont rotate the body :(
The Range Mapper always gives out a 0, and i have a straight spline from -2000 to 2000 - 100frames. what can i do?
The Range Mapper always gives out a 0, and i have a straight spline from -2000 to 2000 - 100frames. what can i do?
In response to: BaseCar 0.4.1 beta
jnothing [Visitor]
How best to hide the center /source car? I'm pretty confused about that. Otherwise, this is awesome. Took me a while to figure the settings but it's very nicely done!
In response to: TUT - Connecting Cables 1
cybernuth [Visitor]
Very helpful since I do not have 'Hair'.
One Question though, is there a way to controll the tengent directions at strt and end using expresso? I could not find anything.
One Question though, is there a way to controll the tengent directions at strt and end using expresso? I could not find anything.
In response to: Phone Cord with Spline Wrap
ben [Visitor]
This is so great, ive been trying to write a persons name in rope and reeper does not seem to work with 11.5
my only question is, is there any limitations to the actual spline you use? it seems like no matter what I do, if i have a longer, more complicated spline than your tut shows, my sweepsnurb setup starts to look terrible, and changing helix settings only seem to distort it further? any chance im missing some key aspect during my sweeps setup?
my only question is, is there any limitations to the actual spline you use? it seems like no matter what I do, if i have a longer, more complicated spline than your tut shows, my sweepsnurb setup starts to look terrible, and changing helix settings only seem to distort it further? any chance im missing some key aspect during my sweeps setup?
In response to: Xplode and the Matrix object
Sergei S [Visitor] · http://sergeisokolov.com
Thanks a lot for this tutorial!
I understood the whole process.
A little stuck with the modeling part, not covered here: after Extrude Inner, resulting polygons contain artifacts: few screwed polys with normals pointing inside. Any way other than manual to heal these?
I understood the whole process.
A little stuck with the modeling part, not covered here: after Extrude Inner, resulting polygons contain artifacts: few screwed polys with normals pointing inside. Any way other than manual to heal these?
In response to: Multi Cam Batch Render Setup
victor [Visitor] · http://myhomepage.selfip.net
you like beer a lot mate (~.~)
keep up the goodwork
keep up the goodwork
In response to: Tempest in a Teacup
John [Visitor]
Oh bummer, I was really looking forward to learning this and playing with it.
In response to: Tempest in a Teacup
base80 [Member]
This is not newbie stuff. For this tutorial you will need some kind of basis of c4d.
In response to: Tempest in a Teacup
John [Visitor]
Hi, I'm a total newbie and I can't get the wind deformer to effect the cylinder for some reason. Is there some obvious key thing that I'm doing wrong? Thanks so much.
In response to: Hair-Force 1
NDawgg [Visitor] · http://studentsites.expression.edu/~nfegette
Great tutorial! However I don't see how you were able to direct the wind flow to just effect the small range around the object. When I place the wind above the grass even in its smallest form (with falloff) it still manages to blow the entire patch over. If you could get back to me with an answer it would be greatly appreciated. Thank you so much.