PyroCluster Basics

Well this is something new for me, PyroCluster tutorials. I've noticed there are not many tutorials on PyroCluster online, so well I think I can do some.

This tutorial covers the basic setup to see a puff. Like this:

puff

Follow up:

There are basically TWO things you must do to enable PyroCluster. If you forget one you will not see anything at all.
First we have to set the environement so that PyroCluster clouds are rendered.
Choose "Environement" from the Object ->Scene menu.
Then create a "PyroCluster - VolumeTracer" shader in your materials and drop it on the environment .

VolumeTracer

Second, PyroCluster only works on particles, so you need particles. In this case I a use the Emitter object.

emitter

Go to the material manager and create a PyroCluster shader and add it to the emitter.
Advance your timeline to get some particles and make a render.

This is the basic setup for PyroCluster.

Important note, to speed up renderings a LOT go to the VolumeTracer and set the "World Step Size" to something like 20 or 10. Lower values give abetter result but they are quite slow in the rendering.

Now Maxon has includes some nice presets that will do for a lot of setups.

basic settings

I will make more advanced tutorials from now on. I had to do this one as a reference.


4 comments

Comment from: Patrick Giovannini [Visitor] : 2008-01-06 @ 09:13
Hello there,

Please post more.. & thank you for the effort, as it requires time and patience !

Patrick_G
Comment from: urban [Visitor] : 2009-06-27 @ 08:35
*****

thanks for another great tutorial, quick and easy ... this site is my favorite

/ urban
Comment from: Brigel [Visitor] · http://www.brigittelattanzio.com : 2009-07-16 @ 23:29
Thanks so much.

I can't find any tutorials on how to make a ring of fire using pyroClu.

Would be great if you had any ideas on that.

Using splines with pyroClu.

Thanks
Comment from: smurtie [Visitor] : 2009-09-23 @ 03:57
*****
thanks, great help with getting started !

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