PyroCluster Basics
Well this is something new for me, PyroCluster tutorials. I've noticed there are not many tutorials on PyroCluster online, so well I think I can do some.
This tutorial covers the basic setup to see a puff. Like this:

Follow up:
There are basically TWO things you must do to enable PyroCluster. If you forget one you will not see anything at all.
First we have to set the environement so that PyroCluster clouds are rendered.
Choose "Environement" from the Object ->Scene menu.
Then create a "PyroCluster - VolumeTracer" shader in your materials and drop it on the environment .

Second, PyroCluster only works on particles, so you need particles. In this case I a use the Emitter object.

Go to the material manager and create a PyroCluster shader and add it to the emitter.
Advance your timeline to get some particles and make a render.
This is the basic setup for PyroCluster.
Important note, to speed up renderings a LOT go to the VolumeTracer and set the "World Step Size" to something like 20 or 10. Lower values give abetter result but they are quite slow in the rendering.
Now Maxon has includes some nice presets that will do for a lot of setups.

I will make more advanced tutorials from now on. I had to do this one as a reference.
6 comments
Please post more.. & thank you for the effort, as it requires time and patience !
Patrick_G
thanks for another great tutorial, quick and easy ... this site is my favorite
/ urban
I can't find any tutorials on how to make a ring of fire using pyroClu.
Would be great if you had any ideas on that.
Using splines with pyroClu.
Thanks
Thank you for clearing some of my doubts about pyrocluster. However, i still have problems using and differentiating the normal pyrocluster and the pyrocluster- volume tracer. My theory exams are coming and i think that part may come out. If possible, could you also state some simple Xpresso skills? Thank you very much.