I am having a lot of fun combining several techniques in Cinema4d. This time I combine Hair and particles.
The result in this case is some kind of fireworks.

This mini tutorial covers the Render tag for Hair combined with an emitter.
Start by creating an emitter, set the shape to Pyramid, the size to 1cm, 1cm and the angles to 360º, 180º.

To get a fireworks effect I have reduced the emission time to 3 frames (from start 1F to stop 4F), and put the Birthrate to a huge amount like 5000. The Lifetime is reduced to 8 frames.

OK that is it for the emitter. Now add a Hair -> "Render" Tag to the emitter. And set it as follows.

As you can see I have put it to Trail mode and set the trail to 9 frames and it runs out on death.
The shader
Although I have put the Hair Render tag to "trail" It seems that it reverse-trails the hairs, The end is thicker than the start and I want the opposite. So in the Hair shader I go to the Thickness panel and I reverse the standard thickness. Or I draw a spline to describe the shape of each hair.

This tutorial covers the tip of the Hair-Render-Tag ice-berg. There is a lot to discover with this tag combined to an emitter.
Fountain (?)

Another fountain...

This entry was posted on Oct 31, 2007 at 18:30:44 and is filed under Hair, Particle (classic). You can follow any responses to this entry through the RSS 2.0 feed, or leave a response (below) .
Hallo!
Thanks for this Tut. But i have Problems with the Hairshader.
Can you post me the Original.c4d scene to my emailadress?
Sorry for my bad english, I'm german. ;-)
Thank you
Well I don't give files away. Try to do the tutorial again. Probably you will never get the same results but that is the fun of it.
Ok, I respekt although argument!
I' will chance it.
Sorry for my bad english! ;-)
Hello, nice tut, but i found a problem in animation - i set up it to render from 0 to 90 frame (for example) and animation stopped somewhere at 30th frame. I found out, that its couse of "Run out" settings in parameter "On Death". Animation ends too much soon when this parameter is set. Do you know, how to force render make all frames, that are set in global render settings?
Thanx a lot.
I'm really enjoying your tutorials. I've run into a problem with this one, and for the life of me I can't figure it out. It'll probably be something that was in front of me the whole time. Anyway... I made several fireworks in a scene but it won't render past frame 21. If I turn off hair in the render settings it will render all frames except of course there are no fireworks. Any thoughts? Thanks again for the great tuts;
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