Post details: Autumn Leaves

Autumn Leaves

Tips & Tricks, Clothilde, Particle (classic) - by:
November 13th, 2006

Well it has been ages since my last tutorial.

Here is a nice seasonal tutorial about how to animate autumn leaves.
This is 2 seconds of the result.

autumn leaves

[More:]

Lets start by making the leaves.
Make a 3x3 plane and convert to polygons.
Stick the leaves texture to the plane (the texture is available on this site --> Bitmap & Other)

leave_model

Clone as much 'leaves' as your machine can handle.
Stick a clothilde tag to the leaves with self-collision on.

Add a wind and a turbulence object to the scene.
To make them act on the clothilde leaves go to the expert tab of clothilde and add the wind and turbulence.

leaves_tut
Clothilde expert tab:
expert

The model should roughly look like this

leaves_model

You can play with the wind and turbulence strength to get the effect you want.
Of course you can add more wind or turbulence objects. Deflectors and attractors work fine too.

In this case I did not use a HyperNurb but if you want you can.

Experiment and enjoy!

autumn

As usual this tutorial only shows a tip of the iceberg.

18 response(s) to Autumn Leaves

  1. marco [Visitor] says:

    cannot find the link for the bitmap leave.
    but thanx for your great tutorials!

  2. base80 [Member] says:

    The low resolutions are here:
    http://www.base80.com/index.php?cat=25

    High resolution here:
    http://www.buzhug.com/index.php?option=com_content&task=view&id=33&Itemid=34

  3. govinda [Visitor] says:

    What do you know, I just did an animation with autumn leaves for Nokia, and though I love procedural solutions I needed specific results--a leaf entering frame on frame x and leaving on framy x+25. Five bones, about 10 keyframes, and a spline path worked wonders to get each leaf to do what I wanted.

    I say I love procedural solutions. The problem is, as always, control. The clothilde leaves themselves in this case are really cool, but to move them around I imagine a lot of people would more likely use mograph or brute-force keyframing.

  4. nauble [Visitor] says:

    As Usual another great tut. Thanks

  5. Jasper [Visitor] says:

    Welcome back m8

  6. Craig [Visitor] says:

    Once again, another great, interesting tut base80 !!
    Glad to see things running again too. I was starting to think maybe it had all stopped.

  7. Athlon [Visitor] says:

    Great work
    expacting more tuts soon :)

  8. macden [Visitor] says:

    I'm trying your leaves I can't seem to get it work

  9. base80 [Member] says:

    Probably some basic knowledge is required.

  10. MasterB [Visitor] says:

    How can you clone your leaves?

  11. MasterB [Visitor] says:

    How can you clone your leaves? (make more leaves)
    Do i need to use the cloner object from Mograph? Or is there a other way without mograph?

  12. base80 [Member] says:

    That is a very very basic modeling question. I usually don't answer those.
    But well ok grrr.
    Select your polygons in polygon mode and right click... clone is there somewhere in the menu.
    You can also duplicate your whole object and merge (connect) them.

    For more detail please visit your favorite forum and ask over there.

  13. paul [Visitor] says:

    Interesting but this doesnt seem to work. My cloned leaves have 9 textures, one leaf for every poly, HUH?

  14. paul [Visitor] says:

    I mirrored the leaves instead of cloning, this way it works for me. Great tutorial

  15. David [Visitor] @ http://www.oskaarchitects.com says:

    Great!

    I am doing a simple animation of a gate opening and I Photoshoped out a bunch of leaves that were on the road in the picture I am compositing with. I think that now that road will not be clean of leaves, but rather have them blowing in the breeze. I tried adding some collider objects for the leaves to get stuck on and it looks great.

    Thanks so much!

  16. Ston [Visitor] says:

    Thanks a lot for the tut !!

  17. Holger Neuhaeuser [Visitor] @ http://www.v-empire.de says:

    Great tutorial,

    I´m looking for a solution to have the leaves coming of the branches of a tree.
    Any ideas how this can be done?

  18. base80 [Member] says:

    You could put a clothilde tag on each leaf and add an xpresso that activates the "cloth engine" at a given frame for any given leaf.

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