Autumn Leaves
Well it has been ages since my last tutorial.
Here is a nice seasonal tutorial about how to animate autumn leaves.
This is 2 seconds of the result.

Follow up:
Lets start by making the leaves.
Make a 3x3 plane and convert to polygons.
Stick the leaves texture to the plane (the texture is available on this site --> Bitmap & Other)

Clone as much 'leaves' as your machine can handle.
Stick a clothilde tag to the leaves with self-collision on.
Add a wind and a turbulence object to the scene.
To make them act on the clothilde leaves go to the expert tab of clothilde and add the wind and turbulence.

Clothilde expert tab:

The model should roughly look like this

You can play with the wind and turbulence strength to get the effect you want.
Of course you can add more wind or turbulence objects. Deflectors and attractors work fine too.
In this case I did not use a HyperNurb but if you want you can.
Experiment and enjoy!

As usual this tutorial only shows a tip of the iceberg.
18 comments
but thanx for your great tutorials!
http://www.base80.com/index.php?cat=25
High resolution here:
http://www.buzhug.com/index.php?option=com_content&task=view&id=33&Itemid=34
I say I love procedural solutions. The problem is, as always, control. The clothilde leaves themselves in this case are really cool, but to move them around I imagine a lot of people would more likely use mograph or brute-force keyframing.
Glad to see things running again too. I was starting to think maybe it had all stopped.
Do i need to use the cloner object from Mograph? Or is there a other way without mograph?
But well ok grrr.
Select your polygons in polygon mode and right click... clone is there somewhere in the menu.
You can also duplicate your whole object and merge (connect) them.
For more detail please visit your favorite forum and ask over there.
I am doing a simple animation of a gate opening and I Photoshoped out a bunch of leaves that were on the road in the picture I am compositing with. I think that now that road will not be clean of leaves, but rather have them blowing in the breeze. I tried adding some collider objects for the leaves to get stuck on and it looks great.
Thanks so much!
I´m looking for a solution to have the leaves coming of the branches of a tree.
Any ideas how this can be done?