Invisible Walls Shader Tip

Here is another trick to make walls invisible.
It is done with the "Normal Direction" shader and offers more control than the Front-Back trick discussed earlier.

rotating-room-shader

Follow up:

The trick consists of creating a texture with a "Normal Direction" shader in the transparency channel. It will make the front or the back of a polygon invisible or transparent.

invisible-walls-shader

The nice thing about this shader is that it works right out of the box, no settings are needed.
Another advantage is that the front and back transparencies can be key-framed or animated to get a fading effect.
In the case of the above gif-animation I modified the front (white) color to become black at frame 30 and white again at frame 60.
(btw; I did this in xpresso by dragging the shader icon in the editor)

The Normal Direction Shader can also be used in the color channel to get a different tint at each side of a normal.

4 comments

Comment from: Marik [Visitor]
Very nice!

Please send me to my E-mail adress the C4D file.

Tnx
2006-07-05 @ 17:50
Comment from: base80 [Member] Email
And you pay me dollars?
I do free tutorials, I am not providing any files unless you wish to pay.
2006-07-05 @ 17:54
Comment from: Crazyguig [Visitor]
Whaou! Your tut are absolutely genius... clear, short, and quickly efficient. They are the most easy to use tutorials I have ever seen, very intuitive.... (Mac users love this kind of things!)
2007-01-24 @ 09:24
Comment from: Navarro [Visitor]
So simple ... yet so amazing. Every day I'm surprised and impressed by something new in C4D's amazing shaders.
2007-11-01 @ 19:20

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