Invisible Walls Tip

Here is a tip for interior architecture renderings.
The problem with positioning cameras in rooms is that they always seem to be to small and you bump into walls.
Here is a simple trick to make walls seem invisible.

rotating-room

Follow up:

Well here it is, set your textures for the room to be mapped either at the "back" side or at the "front" side.
I made a completely transparent texture with no specular or other channels on. Them mapped it to the "front" side of the room (outside) And another texture (orange) for the "back" side (interior).
I added a compositing tag to avoid strange shadows from distant lights occurring inside the room.
Voila.

interior-no-walls


6 comments

Comment from: mDot [Visitor] : 2006-02-28 @ 15:45
Thanks for another tip! Your very clever... Keep up the good work!
Comment from: Athlon [Visitor] : 2006-02-28 @ 22:01
WOW great stuff. Do you work for Maxon :D:D:D
another great tut
TNX
Athlon
Comment from: base80 [Member] Email : 2006-02-28 @ 22:14
I'll do anything for them :)
No I do this for the fun of it. Love the software and to show off.
Comment from: Craig [Visitor] : 2006-03-01 @ 15:04
I always look forward to a new tut / tip / trick.
Another excellent, helpful, and disturbingly original topic, base80.
This is, without a doubt, one of the best sites in cyberspace. !!!
Comment from: edub [Visitor] : 2006-03-15 @ 18:52
excellent tip - thanks. Nice site. Hope you keep up on the updates. I came here from CGTalk :)
Comment from: JIII [Visitor] : 2006-04-04 @ 03:10
Just remember to check "best" under anti-alising because the transparency leads to a stepped result.

-JIII

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