Banking Bike Tut (Quick and Dirty)

This is a cheap trick to do banking. It is very useful for animating bikes or airplanes.
Here is the image of what you can get in 2 minutes of xpresso.

banking-bike

Follow up:

Ok lets get started. The trick consists simply of subtracting the previous rotation from the current rotation.
So lets take the rotation H of our "bike", connect it to a memory node set to go one level back (2-1).
Feed the result to a Math-subtract node together with the original Rotation H. (the order of connection lets you play on inclining inwards or outwards, just try).
Now connect the result to the rotation B of the "bike".
That is it really!

banking-tut

To fine tune the setup you can use a range-mapper just before the last connection.
Enjoy!

3 comments

Comment from: fredmartin [Visitor]
J'en ai rêvé, Base l'a fait !
C'est dingue comme tout parait simple avec tes explications !
2006-01-19 @ 17:03
Comment from: Semadar [Visitor]
This is not a "trick" its a "Super Mini Tutorial" thanks
2006-07-31 @ 22:50
Comment from: mogh [Visitor]
When i build this setup my bikes flip extremly fastat the spline points (turning points)
from -1degree to +60degree for example ...

?? what can i do
2008-02-01 @ 16:53

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