BaseCar 0.4.1 beta

Here is the latest "Base-Car" Xpresso.

Base-Car is an easy set-up to animate your cars. The car follows a given spline. You can set up the length and other parameters of your car in the User-Data of the Car-Sys Null-object. This latest version handles a bumpy terrain and has a suspention system. Enjoy!

basecar

Download Here


17 comments

Comment from: Nimpsy [Visitor] · http://nimpsy.com : 2005-10-14 @ 22:34
Wicked setup, I love it! Thanks.
Comment from: Jasper [Visitor] : 2006-02-20 @ 15:53
Nifty setup, the only thing is that it turns the right and left wheels in the same position. In other words with complex wheel models the right side should be flipped.
Comment from: base80 [Member] Email : 2006-02-20 @ 17:25
I give every second wheel a negative scale (-1) to solve this problem.

I am thinking about updating the setup dramatically but that will not be in the near future
Comment from: Jasper [Visitor] : 2006-02-21 @ 10:43
I did just that and it works for me! Thank you very much! I've been looking for ages for a good car rig.
Comment from: Webster [Visitor] : 2006-05-16 @ 04:38
When i load it into Cinema 4d it says im missing a bunch of plugins, so ....wut do i need...
Comment from: vanessa2306 [Visitor] : 2006-07-28 @ 17:34
thats really awsome!!! thanks for this great thing!
Comment from: robotbob [Visitor] · http://www.bitstate.com : 2006-08-31 @ 14:16
i am in awe of this - i downloaded it ages ago and only just tried it out - well done and thanks.

Comment from: graham [Visitor] : 2008-03-09 @ 20:15
brilliant
im doing something with a van driving up a curb.
do you have a good step by stewp tutorial for this build.

i could use a diferent spline and match over my van but would really like to know
how this is done please please.

this would be such a big step in terms of breaking some boundries.

here's hoping
graham
Comment from: Aleksey [Visitor] · http://ace5studios.com : 2008-09-08 @ 04:21
Is there any way to kill the suspension? or atleast make it a lot stiffer?
Comment from: mostyle [Visitor] · http://www.mostyle.tv : 2009-02-23 @ 12:54
****-
Hey,

this is great ( and great U share it) bud I noticed, that it didn´t work with scene-motionblure?

best
mostyle
Comment from: jnothing [Visitor] Email : 2010-08-01 @ 03:51
*****
How best to hide the center /source car? I'm pretty confused about that. Otherwise, this is awesome. Took me a while to figure the settings but it's very nicely done!
Comment from: Alex [Visitor] Email : 2010-09-11 @ 23:44
*****
Great rig, but does can I controll the car with a controller instead of a spline?
For example, I would move my controller along the XZ axis and the car would make sure it doesn't go through the ground, at the same time stays directly above the car?
Comment from: Alex [Visitor] Email : 2010-09-11 @ 23:47
Great rig, but can I controll the car with a controller instead of a spline?
For example, I would move my controller along the XZ axis and the car would move along with it while still colliding with the floor? Can your rig do that?

(sorry, I messed up on my old post)
Comment from: base80 [Member] Email : 2010-09-12 @ 00:48
I never tried, I suppose it is possible if you dig deep into xpresso. This rig is made to work on a spline
Comment from: Liam [Visitor] Email : 2010-09-12 @ 03:03
*****
how were you able to get the car body to move up and down as such due to the shape of the ground?
Comment from: Ed Brown [Visitor] · http://edmundbrown.co.uk : 2010-10-27 @ 16:38
I think this rig seems to work OK, the vertical rotation of the front wheels never seems right but perhaps I need to tweak something.

To answer the guy above, to hide the original car mesh and leave just the instance, put all the CarSys stuff and original car/wheel meshes into a layer, and the Instance of the mesh into another layer. Turn off the render switch for the CarSys layer and leave the new layer renderable. Presto.
Comment from: Dylan [Visitor] : 2011-07-11 @ 20:30
Hello!

Thanks for the excellent xpresso scripting! Here's a question to the creator, or anyone else checking the responses.

I'm wondering if there's a super quick modification to make the BaseCar script work in such a way that a car can drive upside down. Please take a look at this reference video:

http://www.yousendit.com/download/MFo1QndFdkdwTVZFQlE9PQ?cid=tx-02002208340200000000&s=19103

Can the car drive continually on the outside of the spline as though it were driving around the small planet?

Thanks,
Dylan

Leave a comment


Your email address will not be revealed on this site.

Your URL will be displayed.
PoorExcellent
(Line breaks become <br />)
(Name, email & website)
(Allow users to contact you through a message form (your email will not be revealed.)
This is a captcha-picture. It is used to prevent mass-access by robots.
Please enter the characters from the image above. (case insensitive)