Tut - Modifying a Key in a Loop

Here is a little tutorial about modifying keyframes during a loop.

keyframe xpresso

Follow up:

I keyframed a cube do make a Y movement from 0 to n. to 0 in 30 frames (n is the variable hight).
Then I click in the timeline on the "Position Y" key that determines the high position of the cube. From the attribute manager I drag that key to the xpresso editor. For this example I fed the value of the key with the frame-number. The result is that at every loop the cube goes higher, because sequence reads the current frame number for the y position.

keyframe xpresso tut

This trick applies to all the keyframes in a loop and on all aspects of the keys.

2 comments

Comment from: Bishka [Visitor] Email · http://www.bishka.co.uk : 2008-11-29 @ 13:29
***--
This worked with R9.1 but, does not seem to work with R10.5. Either Maxon have changed something or I've overlooked something!!
Comment from: base80 [Member] Email : 2008-11-29 @ 14:01
This does not work in R10+
And it is a pity :-(

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