Coo-Coo
Trigonometric calculations that usualy give you an headache.
5 comments
Comment from: Morpheus [Visitor] : 2007-01-25 @ 06:39
How can I change this expresso to make the scissors move in a different axis? I want them to extend vertically instead of horizontally.....
Thanks
Morph
Thanks
Morph
Comment from: base80 [Member]
: 2007-01-25 @ 06:43
Have you tried rotating the whole object. Works fine here
Comment from: Morpheus [Visitor] : 2007-01-27 @ 14:05
huh....when I tried that, the object got squashed up and wouldn't extend out. Someone over on C4D cafe managed to change the expresso to make it work for me, but I thought it was weird that I couldn't just spin it round. My thread is in the cafe Forums under expresso.....
http://www.c4dcafe.com/ipb/index.php?showtopic=19774
Thanks
Morph
http://www.c4dcafe.com/ipb/index.php?showtopic=19774
Thanks
Morph
Comment from: Jeremy [Visitor] · http://www.jeremyabel.com : 2009-09-22 @ 19:12
Yeah, I'm in the same boat. Only that thread Morpheus mentioned doesn't exist anymore :(
Comment from: Jeremy [Visitor] · http://www.jeremyabel.com : 2009-09-22 @ 19:27
Ok I fixed it :P
If you make an instance of "Base CouCou Xpresso", then put Base CouCou Xpresso inside a null object and hide it, you can rotate the instance around any which way you want, and it works all fine and dandy.
If you make an instance of "Base CouCou Xpresso", then put Base CouCou Xpresso inside a null object and hide it, you can rotate the instance around any which way you want, and it works all fine and dandy.
